![]() Having filtered out a number of not quite related "out of memory" posts, I found several others that may be closely tied to the problem I am experiencing. As such, they should (note I say "should") be subject to ingame video preferences such as raytracing, detail level, AA etc. That's because each of these scenes is being rendered on-the-fly in UE, they're not pre-rendered videos. Others may encounter it at different moments. ![]() This error happens at specific times in my case it's when loading a specific cutscene animation - the flying coach attacked by a dragon, right after the studio's credits. They're running into the "Ran out of memory allocating x bytes with alignment code 0" error, and it causes a number of critical problems, ![]() And quite easily I could find a number of developer posts that describe this very same problem. Learning more about the errorBecause Hogwarts Legacy runs on Unreal Engine (UE), I focused my search on UE resources, specifically UE Reddit and UE Developers Forum on EPIC.
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